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Computing

At Hillmead, we use a programme called Purple Mash which has units designed to match the objectives of the national curriculum.

Early Years

In the Early Years Foundation Stage children are given a broad, play-based experience of ICT in a range of contexts, including outdoor play. The Early Years learning environments feature ICT scenarios based on experience in the real world, such as in role play.

Key Stage 1

By the end of key stage 1 pupils should be taught to:

  • Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following a sequence of instructions
  • Write and test simple programs
  • Use logical reasoning to predict and computing the behaviour of simple programs
  • Organise, store, manipulate and retrieve data in a range of digital formats
  • Communicate safely and respectfully online, keeping personal information private, and recognise common uses of information technology beyond school.

Key Stage 2

By the end of key stage 2 pupils should be taught to:

  • Design and write programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • Use sequence, selection, and repetition in programs; work with variables and various forms of input and output; generate appropriate inputs and predicted outputs to test programs
  • Use logical reasoning to explain how a simple algorithm works and to detect and correct errors in algorithms and programs
  • Understand computer networks including the internet; how they can provide multiple services, such as the world-wide web; and the opportunities they offer for communication and collaboration
  • Describe how internet search engines find and store data; use search engines effectively; be discerning in evaluating digital content; respect individuals and intellectual property; use technology responsibly, securely and safely
  • Select, use and combine a variety of software (including internet services) on a range of digital devices to accomplish given goals, including collecting, analysing, evaluating and presenting data and information.